Search found 95 matches

by Hector Pascal
01 Mar 2023, 00:22
Forum: Problems and Solutions (Help)
Topic: Tremolo beaming question
Replies: 8
Views: 12587

Re: Tremolo beaming question

That's great, thanks Fred and John.
Cheers,
HP.
by Hector Pascal
28 Feb 2023, 04:29
Forum: Problems and Solutions (Help)
Topic: Tremolo beaming question
Replies: 8
Views: 12587

Re: Tremolo beaming question

Update:
After re-reading Ted Ross p.125, I explored the Secondary Beam angle tool (in Finale) and respaced the beams. Do you reckon I've got it right?
Screen Shot 2023-02-28 at 3.24.18 pm.png
Screen Shot 2023-02-28 at 3.24.18 pm.png (592.46 KiB) Viewed 12585 times
With thanks,
Hector.
by Hector Pascal
28 Feb 2023, 03:59
Forum: Problems and Solutions (Help)
Topic: Tremolo beaming question
Replies: 8
Views: 12587

Tremolo beaming question

Hi all, If I get the primary beam to hang, straddle or sit appropriately, I encounter a problem with the secondary beams. And vice versa. From my reading on the subject, I understand I need to keep the top staff line clear. Any advice is welcome! Screen Shot 2023-02-28 at 2.44.06 pm.png PS: I'm usin...
by Hector Pascal
27 Feb 2023, 23:37
Forum: Problems and Solutions (Help)
Topic: Angled fractional beam question
Replies: 5
Views: 10283

Re: Angled fractional beam question

Thanks again, John!
by Hector Pascal
23 Feb 2023, 04:02
Forum: Problems and Solutions (Help)
Topic: Angled fractional beam question
Replies: 5
Views: 10283

Re: Angled fractional beam question

Thank you so much! I felt that the middle and sit options looked a little short stemmed to my eye. So, here is the "hanging angled fractional beam" moved up a little. Screen Shot 2023-02-23 at 2.17.42 pm.png In the example below, I allow the top left corner of the fractional beam to peep a...
by Hector Pascal
22 Feb 2023, 05:47
Forum: Problems and Solutions (Help)
Topic: Angled fractional beam question
Replies: 5
Views: 10283

Angled fractional beam question

Hi all,

I've got a wedge created by the angled fractional beam. What's the best solution / way to correct it? (I'm studying the UE manual and the Ted Ross but I'm still in search of a clue!)
Screen Shot 2023-02-22 at 4.20.27 pm.png
Screen Shot 2023-02-22 at 4.20.27 pm.png (320.34 KiB) Viewed 10283 times
Thanks for any advice!

Cheers,
Hector.
by Hector Pascal
19 Feb 2023, 23:40
Forum: Problems and Solutions (Help)
Topic: Tie collisions
Replies: 19
Views: 37116

Re: Tie collisions

Thanks, John! It's much appreciated.
Cheers,
Hector.
by Hector Pascal
19 Feb 2023, 05:14
Forum: Notation Rules and Standards
Topic: Margins
Replies: 7
Views: 1620

Re: Margins

Thanks benwiggy and swetom2011 :)
Yes, Ben I meant to say "creep = 0.5 # in points". I will have another try at using it on Big Sur. I have it working on Mojave no prob.
Thanks swetom2011, I love exploring these alternatives to the big brand software. Many thanks!

cheerio,
Hector.
by Hector Pascal
18 Feb 2023, 04:29
Forum: Problems and Solutions (Help)
Topic: Tie collisions
Replies: 19
Views: 37116

Re: Tie collisions

Here is my attempt so far: What do you think?! (I think they are an improvement on what I had!)

The bottom example is my attempt at equal tie lengths.
Screen Shot 2023-02-18 at 3.17.10 pm.png
Screen Shot 2023-02-18 at 3.17.10 pm.png (1.56 MiB) Viewed 15576 times
Cheerio and thanks for any extra advice!
Hector.
by Hector Pascal
14 Feb 2023, 04:15
Forum: Problems and Solutions (Help)
Topic: Tie collisions
Replies: 19
Views: 37116

Re: Tie collisions

Ok, thanks for the advice! I'll give it my best shot!
Cheerio,
Hector.